All articles

May 24, 2022 VPO, Soldering, Software

Softwareupdate of Vapor Phase One V1.04

The Vapor Phase One is continually improving with the incorporated feedback of our customers. We are currently producing the second batch, redesigned and ready to solder your PCBs. But not only hardware-wise we redesigned some aspects. There will be a software-update available in June 2022 that can be applied to every Vapor Phase One. In the following we quickly go through the main aspects.

Anna Metzenroth
January 5, 2022 VPO, Soldering, Knowlegde

Vapor Phase One: The soldering process

This tutorial describes how the soldering process is performed by the VPO. For this purpose the individual phases will be discussed, with focus on their special features, temperature ranges and time requirement.

Anna Metzenroth
October 19, 2021 Tutorial, Blender, PCB, 3D

Rendering PCBs (Part 3) - Final steps

In the last part of this tutorial series, we will take a look at different steps that will lead to a better render result.

Florian Winkler
July 22, 2021 VPO, Soldering, Manual

Vapor Phase One: General operation

This tutorial explains the general operation of the Vapor Phase One. In addition, the touchscreen and the GUI will be introduced.

Saber Kaygusuz
May 30, 2021 VPO, Soldering, Manual

Vapor Phase One: Delivery and initial start-up

This tutorial explains how the initial startup of the Vapor Phase One works properly. In addition, the tools that are included will be shown.

Saber Kaygusuz
March 27, 2021 Tutorial, Blender, PCB, 3D

Rendering PCBs (Part 2) - Shader Setup

The next step is to create a shader for the board. Based on the textures previously set up, this decides where copper, soldermask or silkscreen should be visible and how these different materials should be rendered.

Florian Winkler
March 4, 2021 Tutorial, Blender, PCB, 3D

Rendering PCBs (Part 1) - Preparation, Textures and UV Unwrapping

In this tutorial series we would like to explain the procedure of creating realistic renders from 3D models of PCBs in Blender. The first part covers the preparation of the 3D objects, the required textures and UV unwrapping.

Florian Winkler