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Softwareupdate of Vapor Phase One V1.04
The Vapor Phase One is continually improving with the incorporated feedback of our customers. We are currently producing the second batch, redesigned and ready to solder your PCBs. But not only hardware-wise we redesigned some aspects. There will be a software-update available in June 2022 that can be applied to every Vapor Phase One. In the following we quickly go through the main aspects.
Vapor Phase One: The soldering process
This tutorial describes how the soldering process is performed by the VPO. For this purpose the individual phases will be discussed, with focus on their special features, temperature ranges and time requirement.
Rendering PCBs (Part 3) - Final steps
In the last part of this tutorial series, we will take a look at different steps that will lead to a better render result.
Vapor Phase One: General operation
This tutorial explains the general operation of the Vapor Phase One. In addition, the touchscreen and the GUI will be introduced.
Vapor Phase One: Delivery and initial start-up
This tutorial explains how the initial startup of the Vapor Phase One works properly. In addition, the tools that are included will be shown.
Rendering PCBs (Part 2) - Shader Setup
The next step is to create a shader for the board. Based on the textures previously set up, this decides where copper, soldermask or silkscreen should be visible and how these different materials should be rendered.
Rendering PCBs (Part 1) - Preparation, Textures and UV Unwrapping
In this tutorial series we would like to explain the procedure of creating realistic renders from 3D models of PCBs in Blender. The first part covers the preparation of the 3D objects, the required textures and UV unwrapping.