All articles
EdgeKit: forklift remote automation
Logistics is one of the most affected sectors of labor shortage in Germany. To aid companies who are in dire need of forklift operators, young company enabl offers the possibility of what they call 'remote forklift automation'. EdgeKit operates as the centerpiece of this hardware to ensure data processing in real-time.
EdgeKit: Road safety in Norway with the help of AI and machine vision.
In 2017, 26% of fatal accidents in Norway were caused by vehicle technical issues, with tire conditions a major factor. Norsk Datateknikk, a Norwegian tech firm, has partnered with the government to enhance road safety. Using AI and eight high-speed cameras embedded in the road, they monitor truck tires in real-time. EdgeKit, an Edge Computing solution, swiftly processes images, categorizing tires for wear and condition. High-risk trucks are identified, allowing targeted inspections. This innovative project showcases AI's potential to save lives by proactively addressing tire-related safety concerns on Norwegian roads.
EdgeKit: AI-driven coral reef research in the Maldives
Evaluating the eco system of coral reefs in the Maldives, Swiss company „Stream Ocean“ is now deploying EdgeKit to support their AI-driven camera towers. Monitoring eco systems live to evaluate the success of protection programs is often met with challenges such as funding or a lack of infrastructure. PCB Arts is trying to lighten the load by providing easy to manage solutions with latest technology at minimum cost.
Softwareupdate of Vapor Phase One V1.04
The Vapor Phase One is continually improving with the incorporated feedback of our customers. We are currently producing the second batch, redesigned and ready to solder your PCBs. But not only hardware-wise we redesigned some aspects. There will be a software-update available in June 2022 that can be applied to every Vapor Phase One. In the following we quickly go through the main aspects.
Vapor Phase One: The soldering process
This tutorial describes how the soldering process is performed by the VPO. For this purpose the individual phases will be discussed, with focus on their special features, temperature ranges and time requirement.
Rendering PCBs (Part 3) - Final steps
In the last part of this tutorial series, we will take a look at different steps that will lead to a better render result.
Vapor Phase One: General operation
This tutorial explains the general operation of the Vapor Phase One. In addition, the touchscreen and the GUI will be introduced.
Vapor Phase One: Delivery and initial start-up
This tutorial explains how the initial startup of the Vapor Phase One works properly. In addition, the tools that are included will be shown.
Rendering PCBs (Part 2) - Shader Setup
The next step is to create a shader for the board. Based on the textures previously set up, this decides where copper, soldermask or silkscreen should be visible and how these different materials should be rendered.
Rendering PCBs (Part 1) - Preparation, Textures and UV Unwrapping
In this tutorial series we would like to explain the procedure of creating realistic renders from 3D models of PCBs in Blender. The first part covers the preparation of the 3D objects, the required textures and UV unwrapping.