Rendering PCBs (Part 2) - Shader Setup
The next step is to create a shader for the board. Based on the textures previously set up, this decides where copper, soldermask or silkscreen should be visible and how these different materials should be rendered.
Rendering PCBs (Part 1) - Preparation, Textures and UV Unwrapping
In this tutorial series we would like to explain the procedure of creating realistic renders from 3D models of PCBs in Blender. The first part covers the preparation of the 3D objects, the required textures and UV unwrapping.